| Alternate Identity \<id> |  1 - 3 |   |  You've established a false identity: 1: informal history, 2: documents, 3: government level |  
  | Anonymity |  1, 2 |   |  You act to stay anonym. 1: not leaving meta-information about yourself. 2: not found in social networks |  
  | No Records on File |  1 |   |  There are no records about you. You don't exist |  
  | Barfly |  2 |  Socialize 2 |  You seamlessly fit into every social event. |  
  | Cohesive Unit |  1 - 3 |   |  When being aided, the helper(s) gain(s) extra dice equal to dots of Cohesive Unit. |  
  | Status \<field/group> |  1 - 4 |   |  You have influence as part of a chosen group. |  
  | Striking Looks |  1, 2 |  not ugly |   |  
  | Ugly |  -2, -1 |  not Striking Looks |   |  
  | Table Turner |  1 |  Ctrl 3, Man 3, Wits 3 |  When target of a Social Action, you can respond with a Social action of your own. |  
  | Taste \<topic> |  1 - 3 |   |  Substitute this traits dots for the relevant Skill when drawing information about the chosen topic. |  
  | Untouchable |  1 |  Stealth 2, Subterfuge 2 |  You're a smooth criminal. Rolls to investigate your deeds must achieve an exceptional success or else turn up Incomplete Clues. |