| Direction Sense |  1 |   |  No need to roll for orientation |  
  | Orientationless |  -1, -2 |   |  Easily loose track of location and direction |  
  | Eidetic Memory |  2 |   |  Ignore rolls for recall or memory. +2 bonus to recall minute facts buried in other information. |  
  | Vergesslich |  -2 |   |  TODO?(Not allowed to make notes, other than in the game itself?) |  
  | Trivia Knowledge \<Topic> |  1 |   |  ·Choose a specific (noncommon) field of knowledge. Recall trivia with (Int+Wit) |  
  | Fast Reflexes |  3 |  Wits or Dexterity >= 3 |  Add trait points to init mod. |  
  | Slow Reflexes |  -3 |  Wits or Dexterity < 3 |  Remove trait points from init mod. |  
  | Teamwork |  2 |   |  During teamwork rolls, your successes are doubled |  
  | Improvised Medicine |  1 |  Survival 2, Medicine 1 |  No penalty on improvising medicine or medical equipment |  
  | Hypervigilance |  2 |   |  +2 to detect an ambush |  
  | Language \<lang> |  1 - 3 |   |  You have the A2, B2, C2 niveau (respectivly) in \<lang> |  
  | Patient |  1, 2 |   |  Gain Patient level as extra dice for extended actions |  
  | Tolerance for Biology |  1 |  Resolve 3 |  Ignore Resistance rolls from witnessing biological grotesquerie. |  
  | Trained Observer |  1, 3 |  Wits or Control 3 |  Take 9-Again, or 8-Again with three dots, on Perception rolls. |  
  | Indomitable |  2 |  Resolve 3 |  +2 to defend against supernatural mental influence |  
  | Spaceship Genius \<vehicle> |  1, 2 |  Pilot or Craft 2 |  Always know the source of 'common' arising problems with your vehicle. With level two of vehicles of the same class/type. |